Skip links

Announcements

null

Game Updates

As our game receives updates we’ll outline the changes below. With each new update, you can see a comparison display from the previous changes. Be sure to send us feedback and help us develop Fractured Lands through Early Access!

We’re closing in on the start of week three in Early Access. I know players are looking to hear about the development and release schedule of upcoming multiplayer modes that lets you play together with your friends in the wasteland. We’re putting together some info on that we hope to share soon, but running up before that are some plans that directly affect our optimization and performance which I’m sure you’re all likely eager to see as well.

In the meantime, a few additional changes in the dev build have been pulled together for an update going out later tonight (approx. 8:30 PM PDT). We aimed for a Friday release last week, but there was one major thing we wanted to get into this recent Patch Fix that needed just a little bit more test time. With the player numbers lower, we wanted to also tackle ways in which players can enjoy the game and less so the lobby queue. It’s all in there, so let’s go to the notes!

Additional Bug Fixes:

  • Addressed issue when player character is launched into the air after adding wheel modification to Razorback
  • Addressed instances when fixed flags appear to clip into the environment
  • Addressed issue where player audio FX while in the storm was too frequent
  • Addressed instances of faulty collision in and around the STORMRIDER STRONGHOLD
  • Addressed instance where vehicle engine audio FX lowers without cause
  • Addressed issue where player level briefly displays as “0” on the Front End screen
  • Revised the kill tree display nodes to a limit of a seven-player sequence

Revisions and Adjustments:

  • Greatly reduced the possibility for shooting another player to result in “kill trading”
    • NOTE: Kill Trading defined as the instance a player shooting another player manages to die to the bullet fired by an opponent despite killing them before the bullet hit
  • Increased the reverse speed of Dustrider and Razorback
  • Disabled zooming function while using a boost item
  • Switching weapons now cancels the use of a boost item
  • Revised health and repair item icons to make them more recognizable as such
  • Added “vehicle flip” function
    • NOTE: When a vehicle (Dustrider) flips, a function to right the vehicle will appear next to entry points of the vehicle
      This function requires 20 seconds to execute, and the player must be at the entry point of the vehicle in close proximity
      A player can still use rocketjump wheels to flip the vehicle while in it, but once exited, cannot reenter the vehicle without flipping it first
      A vehicle flip will not guarantee the vehicle is righted properly and close proximity to objects/buildings can interfere with this function similar to rocketjump wheels
      This is a first pass of this function, and additional balance efforts will be made in future updates
  • Adjusted player round scoring to balance XP reward
    • Lowered per-kill reward from 10 to 5
    • Lowered damage score by 50% to reflect new per-kill score
    • Lowered placement score when placing in the remaining 10 and below
    • Added more placement tiers above top 10, with increased reward scores for these tiers
  • Added “Play Again” function in the spectator screen, allowing spectating players to queue for the next match while in spectator mode

READ MORE

  • Early Access Patch Fix v.0.1.0.4 8/13/2018
    READ MORE
  • Early Access Patch Fix v.0.1.0.3 8/8/2018
    READ MORE
  • Early Access Patch Fix v.0.1.0.2 8/3/2018
    READ MORE
  • Early Access Patch Fix v.01.0.1 8/1/2018
    READ MORE
  • Early Access Patch Notes v.0.1.0.0 7/31/2018
    READ MORE
  • Closed Beta: Last Patch Fix 6/30/18
    READ MORE
  • Closed Beta Patch Notes v.0.0.3.0 – 6/28/2018
    READ MORE
  • Closed Beta 06/28/2018 v.0.0.3.0
    READ MORE
  • Closed Beta: Another Patch Fix 6/22/18
    READ MORE
  • Closed Beta Patch Notes v.0.0.2.0 – 6/21/2018
    READ MORE
  • Closed Beta 06/21/2018 v.0.0.2.0
    READ MORE
  • Closed Beta First Patch Fix 6/9/18
    READ MORE
  • Closed Beta 06/08/2018 v.0.0.1.0
    READ MORE
null

Developers Blog

Welcome to our Unbroken Studios Developer Blog! Here we’ll update you on the latest that’s going on at the studio, whether that means changes to our game, new opportunities to play, or just fun insights about what’s happened that week. Check back often!

  • Early Access Patch Fix v.0.1.0.4 8/13/2018
    READ MORE
  • Early Access Patch Fix v.0.1.0.3 8/8/2018
    READ MORE
  • Early Access Patch Fix v.0.1.0.2 8/3/2018
    READ MORE
  • Early Access Patch Fix v.01.0.1 8/1/2018
    READ MORE
  • Early Access Patch Notes v.0.1.0.0 7/31/2018
    READ MORE
  • Play Style Part 5: EA Vanity – Tops and Hair
    READ MORE
  • Play Style Part 4: EA Vanity – Exhaust & Lights
    READ MORE
  • Play Style Part 3: EA Vanity – Vehicle Paints
    READ MORE
  • Play Style Part 2: EA Vanity – Melee and Eyegear
    READ MORE
  • Play Style Part 1: EA Vanity - Hood & Rear
    READ MORE
  • Closed Beta: Last Patch Fix 6/30/18
    READ MORE
  • Closed Beta Patch Notes v.0.0.3.0 – 6/28/2018
    READ MORE
  • Closed Beta: Another Patch Fix 6/22/18
    READ MORE
  • Closed Beta Patch Notes v.0.0.2.0 – 6/21/2018
    READ MORE
  • A Day In The Life - 6/20/2018
    READ MORE
  • Pump-Action! Kicks! 6/19/2018
    READ MORE
  • E3 isn't Easy! 6/15/18
    READ MORE
  • Closed Beta First Patch Fix 6/9/18
    READ MORE
  • Closed Beta Checklist and Salute 6/8/18
    READ MORE
  • Where Do We Go From Here 6/6/18
    READ MORE
  • Here's To You Beta Player - 6/5/18
    READ MORE
  • Closed Beta Schedule – 6/4/2018
    READ MORE
  • Guns in Progress - 5/30/2018
    READ MORE
  • Welcome to Fractured Lands! - 5/29/2018
    READ MORE
null
Toggle This