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Game Updates

As our game receives updates we’ll outline the changes below. With each new update, you can see a comparison display from the previous changes. Be sure to send us feedback and help us develop Fractured Lands through Early Access!

Early Access Patch Fix v.0.1.0.6.1 9/27/2018

Crash Fixes:

  • Fixed a crash encountered with material stack
  • Fixed a crash encountered sometimes while a player is in their inventory menu before the cardinal option screen

Revisions and Adjustments:

  • Revised Storm:
    • Altered storm opacity to equal levels from both inside and outside the safe zone
  • Additional revisions to the rendering system to improve building, foliage, and general streaming

Additional Bug Fixes:

  • Addressed various instances of floating objects (particularly loot) spawning in mid-air
  • Addressed an issue where sometimes loot would remain invisible unless moused over
  • Addressed an issue where sometimes loot would disappear when looting a dead player

Early Access Patch Fix v.0.1.0.6 9/17/2018

Revisions and Adjustments

  • Revised Storm:
    • Starting round circle diameter reverted to original size
    • Survive time between storm rounds reverted to original time
  • New Level of Detail (LOD) system pass
    • Further increased building resource load
  • New LOD system pass for foliage
  • New Powergrid POI added to:
    • Stormwall Dam
    • The Collapse
    • Steel Foundary
    • Gridlock Plant
    • Warmonger Compound
    • Mudflats
  • New Updated Building designs (all areas)
  • Revised “Play Again” button while in-match to spectate and queue the full minimum (10) before joining match
    • Note: Player can still early join pre-match lobby through front-end menu
  • Added new weapon: Ripper
    • Silenced sidearm that shreds vehicle and player armor
    • No ammo pickups associated
    • Fits in sidearm slot
  • Added new offensive system: Munitions
    • Pipe Bomb: deals physical damage within a certain radius
    • Dirty Bomb: creates a poison smoke cloud that obscures vision and deals damage over time
    • Sparkler Bomb: creates bright and loud visual distraction/alarm
  • Adjusted Dragon Breath Sniper rifle to no longer force players out of scope after firing
  • Revised loot spawn locations and quantities
  • Lowered the volume of vehicle horn SFX
  • Revised end-match display text to detail level/arena progress
  • Further revised localization text

Additional Bug Fixes

  • Removed 80% foliage appearing inside roads, rocks, and buildings
  • Addressed various instances of vehicles being stuck in collision errors
  • Removed additional instances of tree stump objects
  • Addressed various instances of floating objects
  • Addressed various instances of incorrect texture display for prop objects
  • Addressed various instances of collision errors with terrain objects
  • Addressed instances where textures would bleed on/off building walls
  • Addressed known areas of collision errors with rocks/boulders
  • Additional fixes to smooth terrain
  • Addressed various instances of “checkered” landscape
  • Addressed instances where shadow quality on low and medium settings would display incorrectly
  • Addressed instance where players would load into the game headless
  • Addressed instance where player’s camera would display incorrectly at the start of a match
  • Addressed instance where player received a bonus for killing an idle player
  • Addressed instance where the melee weapon would not deal damage
  • Addressed instances where loot appeared to be floating
  • Addressed issue where no SFX would trigger when equipping vehicle attachments
  • Further addressed instance where the Dustrider could not be flipped over when on its side
  • Further addressed instance where players could not exit the Dustrider while on its side
  • Further addressed issue where shooting the top of a Dustrider tire would inflict damage on the Dustrider’s health
  • Further addressed instances where vehicle collision would launch one or more vehicles extreme distances
  • Addressed instance where a player camera on the Razerback would adjust incorrectly when taking damage
  • Addressed instance where players could not modify the Razerback

READ MORE

  • Early Access Patch Fix v.0.1.0.6.1 9/27/2018
    READ MORE
  • Early Access Patch Fix v.0.1.0.6 9/17/2018
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  • Early Access Patch Fix v.0.1.0.5 8/29/2018
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  • Early Access Patch Fix v.0.1.0.4 8/13/2018
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  • Early Access Patch Fix v.0.1.0.3 8/8/2018
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  • Early Access Patch Fix v.0.1.0.2 8/3/2018
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  • Early Access Patch Fix v.01.0.1 8/1/2018
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  • Early Access Patch Notes v.0.1.0.0 7/31/2018
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  • Closed Beta: Last Patch Fix 6/30/18
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  • Closed Beta Patch Notes v.0.0.3.0 – 6/28/2018
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  • Closed Beta 06/28/2018 v.0.0.3.0
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  • Closed Beta: Another Patch Fix 6/22/18
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  • Closed Beta Patch Notes v.0.0.2.0 – 6/21/2018
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  • Closed Beta 06/21/2018 v.0.0.2.0
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  • Closed Beta First Patch Fix 6/9/18
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  • Closed Beta 06/08/2018 v.0.0.1.0
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Developers Blog

Welcome to our Unbroken Studios Developer Blog! Here we’ll update you on the latest that’s going on at the studio, whether that means changes to our game, new opportunities to play, or just fun insights about what’s happened that week. Check back often!

  • Fractured Lands Season 2 Launches November 6th
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  • Early Access Patch Fix v.0.1.0.6.1 9/27/2018
    READ MORE
  • Early Access Patch Fix v.0.1.0.6 9/17/2018
    READ MORE
  • New Keyart / Community Tool Kit v.0.1.0.6
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  • Fractured Lands Free Weekend / Double XP Bonus
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  • Fractured Lands World Design Interview with UNREALDEV
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  • Fractured Lands Munitions Preview!
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  • Early Access Patch Fix v.0.1.0.5 8/29/2018
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  • Early Access Nearly 30 Days!
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  • New Weapon Preview: Ripper!
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  • State of Fractured Lands / Featured STORMRIDER
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  • Early Access Patch Fix v.0.1.0.4 8/13/2018
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  • Early Access Patch Fix v.0.1.0.3 8/8/2018
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  • Early Access Patch Fix v.0.1.0.2 8/3/2018
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  • Early Access Patch Fix v.01.0.1 8/1/2018
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  • Early Access Patch Notes v.0.1.0.0 7/31/2018
    READ MORE
  • Play Style Part 5: EA Vanity – Tops and Hair
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  • Play Style Part 4: EA Vanity – Exhaust & Lights
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  • Play Style Part 3: EA Vanity – Vehicle Paints
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  • Play Style Part 2: EA Vanity – Melee and Eyegear
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  • Play Style Part 1: EA Vanity - Hood & Rear
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  • Closed Beta: Last Patch Fix 6/30/18
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  • Closed Beta Patch Notes v.0.0.3.0 – 6/28/2018
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  • Closed Beta: Another Patch Fix 6/22/18
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  • Closed Beta Patch Notes v.0.0.2.0 – 6/21/2018
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  • A Day In The Life - 6/20/2018
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  • Pump-Action! Kicks! 6/19/2018
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  • E3 isn't Easy! 6/15/18
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  • Closed Beta First Patch Fix 6/9/18
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  • Closed Beta Checklist and Salute 6/8/18
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  • Where Do We Go From Here 6/6/18
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  • Here's To You Beta Player - 6/5/18
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  • Closed Beta Schedule – 6/4/2018
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  • Guns in Progress - 5/30/2018
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  • Welcome to Fractured Lands! - 5/29/2018
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